Today I basically finished my build which this post shows what I have meet and how I meet it.
A prim’s inventory item (Content) passed to an avatar
This is meet by having a prim on the table which has notecard which is given to people when they touch it they will be given this which this notecard tells about the build and about the lore.
An instance of scripted communication with an avatar via main chat
This is meet by having the music box and the seat talk to the player through the main chat by them saying they have been touched or the music is playing. This is so the player knows what is happening in terms of the build.
The sitting of an avatar on a prim with the purpose of either “seating” or “teleporting” the avatar.
This is meet when the first place where the avatar is put as in that room there is only a chair which use the llsit which with the location I made it so it sits in the other chair in the main office this is also where when you stand up it makes the ambience noise through the collision code.
A scripted change in colour
I meet this as when the button for the hallway light is clicked the light will change from a red to green but not the glow as this will wreck the ambiance of the environment.
The use of at least three textures with transparency
This is meet by the images of the characters I used have transparency on their background meaning that the user will be able to see the character and be able to see through it to.
Lastly there is the lights which are meet by the 3 in the main office as in the game you got 3 light 2 vent lights and a flashlight for down the hall this meet by the script in the code which when the player touchs the button it will turn on or off the light.
So overall I haven’t had any trouble in this build what so ever will in it anyway I would say I have to improve on my time management as due to multiple assignments at the same time I have been stressing over them.